// ====================================================================
// Creates the bitmap image.
// ====================================================================
private void GenerateImage()
{
// Create a new 32-bit bitmap image.
Bitmap bitmap = new Bitmap(
this.width,
this.height,
PixelFormat.Format32bppArgb);
// Create a graphics object for drawing.
Graphics g = Graphics.FromImage(bitmap);
g.SmoothingMode = SmoothingMode.AntiAlias;
Rectangle rect = new Rectangle(0, 0, this.width, this.height);
// Fill in the background.
HatchBrush hatchBrush = new HatchBrush(
HatchStyle.SmallConfetti,
Color.LightGray,
Color.White);
g.FillRectangle(hatchBrush, rect);
// Set up the text font.
SizeF size;
float fontSize = rect.Height + 1;
Font font;
// Adjust the font size until the text fits within the image.
do
{
fontSize--;
font = new Font(
this.familyName,
fontSize,
FontStyle.Bold);
size = g.MeasureString(this.text, font);
} while (size.Width > rect.Width);
// Set up the text format.
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
// Create a path using the text and warp it randomly.
GraphicsPath path = new GraphicsPath();
path.AddString(
this.text,
font.FontFamily,
(int) font.Style,
font.Size, rect,
format);
float v = 4F;
PointF[] points =
{
new PointF(
this.random.Next(rect.Width) / v,
this.random.Next(rect.Height) / v),
new PointF(
rect.Width - this.random.Next(rect.Width) / v,
this.random.Next(rect.Height) / v),
new PointF(
this.random.Next(rect.Width) / v,
rect.Height - this.random.Next(rect.Height) / v),
new PointF(
rect.Width - this.random.Next(rect.Width) / v,
rect.Height - this.random.Next(rect.Height) / v)
};
Matrix matrix = new Matrix();
matrix.Translate(0F, 0F);
path.Warp(points, rect, matrix, WarpMode.Perspective, 0F);
// Draw the text.
hatchBrush = new HatchBrush(
HatchStyle.LargeConfetti,
Color.LightGray,
Color.DarkGray);
g.FillPath(hatchBrush, path);
// Add some random noise.
int m = Math.Max(rect.Width, rect.Height);
for (int i = 0; i < (int) (rect.Width * rect.Height / 30F); i++)
{
int x = this.random.Next(rect.Width);
int y = this.random.Next(rect.Height);
int w = this.random.Next(m / 50);
int h = this.random.Next(m / 50);
g.FillEllipse(hatchBrush, x, y, w, h);
}
// Clean up.
font.Dispose();
hatchBrush.Dispose();
g.Dispose();
// Set the image.
this.image = bitmap;
}
//Detail: http://www.brainjar.com/dotNet/CaptchaImage/
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